When working on a new concept, especially at the early stage I always look for something what will drive my idea, something that will provide ‘the Grip’, or what I call The Anchor Point.
It is not necessarily the most important part of the story, but it is a prominent enough element of the puzzle to give you a reference to work around it!
In some cases it might be your model, sometimes it is the location, but this time it is a prop – a part of our future set…
But let’s start where we left the Quest last time.
What we have managed to collect was a pile of pallets and a trampoline. Plus I’ve thrown in a few hard boards.
I know that it is not clear for you to see where we are going with this, and it’s because you haven’t seen the storyboard yet!
We will get to that too, but you don’t want to know the ending just yet… do you?
To build something, we had to dismantle all the elements…
… and this is how we made it happen.
This is what I had in mind:
… and that is what we came up with:
Obviously the pod is not finished yet. We will add more detail, but what we got is our ‘Anchor Point’!
Now when we have our central object – we know what size / kind of the space (indoor location) we need to find / prepare for the shoot.
From proportions and those references we can easily work out rest of the elements, look for props and move to another stage!
But more about that in the near future!
Please stay tuned, there is a lot more to come!
Cheers
Jaroslav
AWAKENING – PART I – Finding Your Anchor Point
AWAKENING – PROLOGUE – Seeing beyond the obvious…